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Wednesday, September 18, 2013



Return to Zork is another in the Zork series by info-com with one difference-This one has graphics.
The story of Return to Zork takes place farthest into the future of any previous game in the Zork series. The Great Underground Empire of Zork has been supposedly rediscovered, but things are not quite right. People are disappearing as are whole buildings. According to the myth, the Great Underground Empire of Zork is destroyed long in the past and all evil magic has been dispersed. You are now the lucky sweepstakes winner to take a trip to the Great Underground Empire. Before you can actually reach the underground, something goes wrong. You find yourself instead in the Valley of the Sparrows, wondering where to go and what to do next. You begin your journey with only a Zony Recorder, a camera, and a Tele-Orb. Your first job is to find your way into the Great Underground Empire and then find out what has gone wrong.

The gameplay of Return to Zork is very well done. In fact, it puzzles me to no end why the developer has abandoned this user interface in subsequent sequels Zork Nemesis and Zork Grand Inquisitor (perhaps because none of the original programmers for Return to Zork has returned to participate in the creation of the new engine). I have never seen another user interface that more closely gives the freedom and flexibility of a text parser while still being extremely intuitive to use. It offers far more options than the simple single click interface of the other two titles. With this interface, right clicking brings up the inventory where you can select any item

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