#1 AutoFaucet

Showing posts with label zork. Show all posts
Showing posts with label zork. Show all posts

Tuesday, January 6, 2015

Zork Grand Inquisitor

 This game is in the tradition of the wacky game of Zork. This graphical, imaginative game is a unique interactive game that you will enjoy.

Click the links to download the game to support the Waking up masses movement for the last 5 years. All information is free you always have the choice to skip the advertisements. It is through the advertising that we are supported.

About the game:

Zork Grand Inquisitor
Magic has been banned from the great Underground Empire of Zork. By edict of the Grand Inquisitor Mir Yannick, the Empire has been sealed off and the practice of mystic arts declared punishable by “Totemization” (a very bad thing). The only way to restore magic to the kingdom is to find three hidden artifacts: The Coconut of Quendor, The Cube of Foundation, and The Skull of Yoruk.


get this game here free and support waking the masses
http://adf.ly/vuIjl

Wednesday, September 18, 2013

RETURN TO ZORK -FREE NO SURVEY


Summery:

Return to Zork is another in the Zork series by info-com with one difference-This one has graphics.
The story of Return to Zork takes place farthest into the future of any previous game in the Zork series. The Great Underground Empire of Zork has been supposedly rediscovered, but things are not quite right. People are disappearing as are whole buildings. According to the myth, the Great Underground Empire of Zork is destroyed long in the past and all evil magic has been dispersed. You are now the lucky sweepstakes winner to take a trip to the Great Underground Empire. Before you can actually reach the underground, something goes wrong. You find yourself instead in the Valley of the Sparrows, wondering where to go and what to do next. You begin your journey with only a Zony Recorder, a camera, and a Tele-Orb. Your first job is to find your way into the Great Underground Empire and then find out what has gone wrong.

GAMEPLAY:
The gameplay of Return to Zork is very well done. In fact, it puzzles me to no end why the developer has abandoned this user interface in subsequent sequels Zork Nemesis and Zork Grand Inquisitor (perhaps because none of the original programmers for Return to Zork has returned to participate in the creation of the new engine). I have never seen another user interface that more closely gives the freedom and flexibility of a text parser while still being extremely intuitive to use. It offers far more options than the simple single click interface of the other two titles. With this interface, right clicking brings up the inventory where you can select any item